DESIGN WEBINAR 3 - 4 October 2020
Organic modelling + Rendering using Houdini & Redshift
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Introduction :
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In this webinar I will show you some of the techniques i use to most for modelling organic architecture.
I will go through the principles of particles simulations first to then start discussing multiple "looks" through the use of VDBs. These are really powerful meshing techniques, native to Houdini , originally created to simulate water and fluid effects. We will use the power of VDBs and its amazing flexibility to mesh complex point clouds and geometries
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The course will also cover rendering in Redshift. We will see how
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This webinar is for beginners and for those who already know Houdini but want to expand their repertoire of form making and rendering.
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Content :
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0 - Particles systems: introduction
1 - Particles systems: control and manipulation with and without other elements
2 - Bespoke simulations
3 - VDBs: introduction
4 - VDBs growth techniques
5 - VDBs booleans
6 - Redshift rendering: introduction
7 - Redshift rendering: bump and displacement maps
8 - Redshift rendering: bespoke strategies and techniques
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(time spent on each point is variable.. some points will take much longer than others)
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Length of the course : 12 hours
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Access to videos : 6 months
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Similar outcomes of the webinar:
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