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DESIGN WEBINAR  3 - 4  October 2020

Organic modelling + Rendering using Houdini & Redshift

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Introduction :

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In this webinar I will show you some of the techniques i use to most for modelling organic architecture.

I will go through the principles of particles simulations first to then start discussing multiple "looks" through the use of VDBs. These are really powerful meshing techniques, native to Houdini , originally created to simulate water and fluid effects. We will use the power of VDBs and its amazing flexibility to mesh complex point clouds and geometries

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The course will also cover rendering in Redshift. We will see how 

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This webinar is for beginners and for those who already know Houdini but want to expand their repertoire of form making and rendering.

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Content :

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0 - Particles systems: introduction

1 - Particles systems: control and manipulation with and without other elements

2 - Bespoke simulations

3 - VDBs: introduction

4 - VDBs growth techniques

5 - VDBs booleans

6 - Redshift rendering: introduction

7 - Redshift rendering: bump and displacement maps

8 - Redshift rendering: bespoke strategies and techniques

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(time spent on each point is variable.. some points will take much longer than others)

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Length of the course :   12 hours

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Access to videos :  6 months

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Similar outcomes of the webinar:

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